package Modules.FarmModule
{
	import Modules.MainTimeLine;
	
	public class FarmUtils
	{
		public static function setPlayerFarm(abstract:FarmAbstract):void{
			MainTimeLine.session.player.farm = abstract;
		}
		
		public static function changeFarm(friendID:String):void{
						
		}
		
		public static function saveCurrentFarm():void{
			
		}
	}
}